Quests

Quests are groups of related tasks, usually delegated and driven between the player and multiple non-player characters. These can take varying amounts of time to complete and form some sort of cohesive story, comprised of dialogue and scripted events. Upon completing a quest, the player will receive a pre-determined number of Quest Points (QP) and some type of reward in the form of coins, items, skill experience (XP), or access to new content.

There are a total of 50 quests in the game, with the last to be released being Legend's Quest. The list of quests can be found by clicking the Quest tab on the right side of the Stats page. Quests that have been highlighted in green are those that have been completed, otherwise they are marked red.

Since the release of pay-to-play membership, every quest has been exclusively available to members only. The last free-to-play quest to be released was Dragon Slayer.

Quest requirements
The following shows the minimum skill requirements to complete every quest in the game. Temporary skill boosts may be used to meet the skill requirements.

Free-to-play quests
Although access to was eventually closed to free-to-play, the following is a list of quests that were originally playable to everyone.

* The requirement applies only if the player gathers the item through the skill themselves. However, they can be obtained through other means.

Pay-to-play quests
* The requirement applies only if the player gathers the item through the skill themselves. However, they can be obtained through other means. ** The Observatory Quest is glitched in that it gives a message if the player's level is low, but still performs the action.

2-person quests
Most quests in are designed to be completed by the player solo, however 4 quests require the assistance of another player.


 * The Knight's Sword (F2p) - While trying to search the cupboard in White Knights Castle, another player will need to talk with Sir Vyvin in order to distract him.
 * Hero's Quest (P2p) - A player from the Black Arm Gang deceives Grip to receive a miscellaneous key, which allows the other player from the Phoenix Gang to sneak into the mansion in Brimhaven. The first player lures Grip into a room while the other player shoots him from a side room. The player uses the dropped keys to loot the chest, collect a candlestick for each player, and both players return it to their respective gang leaders.
 * Merlin's Crystal (P2p) - While trying to board his ship in Catherby, another player will need to talk with Arhein in order to distract him.
 * Shield of Arrav (F2p) - The players join rival gangs in Varrock in order to loot them and collect both halves to the shield of Arrav. One player returns both halves to the Varrock Museum curator and receives two certificates, one for each player to be redeemed by the King.

Mini-quests
Mini-quests are a similar concept to quests in in that certain tasks must be done. But unlike quests, they are not shown in the Quests tab, no Quest Points are given, and they are generally shorter in length than quests. In, only one mini-quest was featured, the Alfred Grimhand Bar Crawl, being required to access the Barbarian Outpost Agility Course and finish the Scorpion Catcher quest.


 * In the early days of, some quests awarded Influence upon quest completion—the early form of Quest Points.
 * Checking quest status was added in 28 May 2001. Previously, players had to manually keep note of their missing quests and some did not even know of quests.
 * Unlike in, quests remain colored red until they are completed. Quests in progress aren't colored yellow.
 * Unlike its successors, most quests upon completion in do not mention they give skill experience and just give it hidden. It started to be discovered by players who would advance a level after finishing a quest that it became known into guides. Even so, many believed the experience reward was a flat amount rather than based on the player's skill level.
 * Even though the majority of quests give a message of quest completion such as "you have completed the X quest", this is not the case for all (for example, the Fight Arena and Jungle Potion quests).
 * Prior to 24 June 2001, the quest start point was not given on the official world maps.
 * Pre-existing quests have undergone significant change after first being recreated for the release of . In :
 * Sheep Shearer and Witch's Potion quests were re-classified as mini-quests and no longer award Quest Points;
 * Demon Slayer and Druidic Ritual were changed considerably to add to their stories;
 * 2-person quests were modified to be single-player quests;
 * Black Knight's Fortress, Doric's Quest, Prince Ali Rescue, and Romeo & Juliet quests were outright removed in favor of new quests.