Attack


 * For information on training this skill, see the Melee training article.

Attack is a melee combat skill in that determines the accuracy of the player's melee attacks. Having a higher attack level will allow players to hit more frequently on their opponent.

The amount of Attack experience gained while in Accurate stance can be found using this formula: $$XP = H \times 3$$

While in the Controlled stance, the experience is divided between the three melee skills (Attack, Strength, and Defense), so you instead use this formula: $$XP = H$$

In both cases, H = the amount of Hits experience received from the kill. This is different for each opponent, and unlike in, is unrelated to the opponents' Hits.

Weapons
As players gain Attack levels, they are able to use better weapons that allow them to inflict damage more frequently. Better weapons have higher WeaponAim and WeaponPower bonuses, meaning that players are not only able to hit more often but can also inflict more damage.

Quests
The following quests give Attack experience rewards:
 * Fight Arena - $$XP = Level \times 200 + 175$$
 * Grand Tree - $$XP = Level \times 300 + 400$$
 * Hero's Quest - $$XP = Level \times 50 + 75$$
 * Observatory Quest - $$XP = Level \times 25 + 125$$ (optional)
 * Tree Gnome Village - $$XP = Level \times 75 + 6950$$
 * Underground Pass - $$XP = Level \times 50 + 500$$
 * Vampire Slayer - $$XP = Level \times 150 + 325$$
 * Waterfall Quest - $$XP = Level \times 225 + 250$$


 * "Zonghui" is the first known player to reach level 99 Attack.