User talk:PoliteKiwi

Quests

 * This discussion was split from Talk:Demon Slayer.

It's definitely a process, and I think they'll look better when we're done. At the least they will have more information. When I go to edit a page, I tend to look the whole page over and redo it if I feel it's best to do so, so it takes longer. Superheat item, for example, I could have just expanded Infobox spell with the new parameters I added, but instead I redid the whole article. Some days I'll focus on a specific thing and fix as many pages it applies to, like you're doing. No wrong way about it so long as the articles get improved, so I appreciate your help.

I'm going through the quests you've edited and don't see where the parameter isn't working. If you haven't fixed them already, can you give an example?

I think you figured out that you don't need to add categories like Category:Needs quest details added because the template is supposed to auto-categorize the page if it's missing a parameter. Like how Hero's Quest is missing the parameter, so it's auto-categorized as Category:Needs name added. (The name is also displayed as italic in the template as it's set to show the page's title by default.) I don't think quest pages need to be specifically added to Category:Quests because they're already in their own sub-category, like Category:Dragon Slayer, which is itself a sub-category of Category:Quests.

There are a lot of inconsistencies among the 4k pages on the wiki and how things are categorized or how templates auto-categorize. It will take quite a while to get all the pages best organized. I've already deleted some and added/changed others, and I'm sure there are changes I made months ago that I'll probably prefer to change again or reverse if all the inconsistencies draw to a better conclusion.

For and, I don't think it's needed to quantify the listing if it's only 1x. The thing can just be listed and a quantity of 1 can be assumed. Also, saying something like "3x Paladins" instead of just "3 Paladins" doesn't look as nice, but that's just my opinion. (Examples from Underground Pass (quest).)

You can also use templates for things like "[Needs verification]" that you added to Doric's Quest in:
 * Category:Maintenance templates
 * Category:General wiki templates
 * Category:Formatting templates
 * or the whole tree of somewhat organized templates in Category:Templates &#151;Random User123 (talk) 03:25, July 29, 2020 (UTC)


 * Yes it will definitely look better. I am focusing on just one section of each of the pages because it's all totally intermixed with non-consistent markup. I guess I prefer to work on sections at a time.
 * The parameter was my confusion over categories and how the template was being expanded. You had two template fields for 1 display line, which threw me off.
 * I think auto-categorization throws things off majorly, as well as layered categories. Thus my confusion. Or perhaps mediawiki isn't very beginner friendly. Dunno. But I am down for simplicity.
 * I think 1x and 3x look better, even if you can think its pointless I feel it appeals to the reader better as the x subdivides content you are looking for, and specifies 3 Milk is different from 3 Milk if that makes sense. So I'm deciding to veto that, if you really end up hating it do whatever. &#151;PoliteKiwi (talk) 07:34, July 29, 2020 (UTC)
 * I think the 1x and 3x scheme looks very good. I just finished up with all free quests, tell me what you think! &#151;PoliteKiwi (talk) 11:40, July 29, 2020 (UTC)


 * I'm still not a fan of the 1x 3x, but I'll give it more time for consideration. It doesn't separate from appearing as 3 Milk to me because the Milk is a hyperlink, so it's already separated.
 * For the lists like requirements, items, etc., I think if they're simple lists (no extra details on the listing), than a horizontal display would look better over a bulleted list. With huge monitors and already large area of whitespace on the right side of the quest details, bulleted lists make for extra -- and in my opinion -- annoying scrolling. It's another reason I don't like the 1x 3x because simple lists look better in a horizontal list especially. Pages like Watchtower (quest), however, should keep the bulleted lists because each section has listings w/ explanations. I almost want to completely redesign Quest details to make better use of horizontal space, but I know we need to be mindful of mobile users and whatnot.
 * I don't like the Quest exp list though, and if I were to "veto" a change, it would be this one. Take The Restless Ghost for example.
 * First is how the formula is organized. Drop the "Exp =" because it follows " experience:" anyway.
 * Second, the formula should be simplified: "Level x Multiplier + FlatRate" or "(Level + FlatRate) x Multiplier". Also, keep that thousands separator comma for easier reading.
 * Third is the preceding zero in "01". I know you like when things line up like that, and if it's a technical manual or something I do too, but it's too "formal" (I guess is the best word) for a game guide.
 * Fourth is the list of levels. I personally think keeping the range from the required level for that skill in that quest and lvl 99 is enough. From there, the player could calculate how much it would be for their level. It works out for Restless Ghost, but not every quest is going to be possible at lvl 1, so having it in there would be unnecessary and even confusing. Plus, it makes for a really long rewards list on skills that have a variety of XP and other rewards. At some point, I was going to try making a calculator to go along with the XP rewards but I'm not ready to yet.
 * Finally, I really liked the detail on how completing the quest would give enough XP to reach the next skill levels. I know it's not perfect since the player could be at any XP point between two levels, but it's a great indicator of how helpful the quest could be and save a check of the exp table. I wish fansites did that back when I first started playing.
 * I'm not going to change the template or reverse these related edits without giving you a chance to reply first.
 * I noticed you created and then cleared it with a "deleted" edit summary. In the future, you can also add the d template, which stands for Speedy Delete, to things you create and change your mind on, or if you find something else on the wiki that's junk or SPAM.
 * You can create sub-pages to your profile for testing stuff if you'd like, something like User:PoliteKiwi/Sandbox Then when you're done with your test, you can clear it like you did that other page, and use it again later on. There is also a community one here: RuneScape Classic:Sandbox &#151;Random User123 (talk) 02:47, July 30, 2020 (UTC)


 * Like I said, if you want to delete or me not to do 1x 2x etc, just say so. Or hold a poll.
 * I think having bullet points with a thousand characters after them is a bad thing and the quest header template is already too big to prove the point of saving space. I would actually like to see you condense it into a small table which the difficultly stars don't mess up the height between the lines. I tried leaving out the bulleted list if possible, but I didn't think it looked right, especially when it broke lines. So I opted for a bullet list and kept the information direct, and enough to get out the message.


 * As for the Quest exp list template, it isn't finished. I have already considered everything you said, and my intents is to make a uniform well-thought-out way to display exp gain at required levels, as well as your talk of a calculator. The calculator was something I wanted to make but couldn't figure out how. Thusly I made a chart that is in progress. As for the 01 thing, I am going to use a non-breaking space there, it is all still in progress. The 'exp to next level' thing was my intent on the calculator, because I know people would be wondering how effective it would be on you at any level as well as only levels that are relevant to you.
 * For any information that was removed from the headers, I planned to actually clean up the walkthru section. As you noticed, I've been doing waves of changes in exclusive f2p quests as things keep on cropping up that can be improved. &#151;PoliteKiwi (talk) 03:50, July 30, 2020 (UTC)
 * I am ready to add in levels gained. However, because there is no text repeat extension I am having trouble generating the data which requires multiple solutions of a specific function.


 * Could you add an extension which duplicates text so I can make this? See my user page for implementation details. I have found and.
 * Edit: To save you the trouble, this is what it looks like and I am pleased that it fits all but 1 criteria.


 * &#151;PoliteKiwi (talk) 01:25, July 31, 2020 (UTC)


 * The two of us are the only active editors right now, so a poll would be of no use, and discussions back and forth like this provide more communication and understanding of our viewpoints. Just because I don't like something now or you do, doesn't mean either of us can't change our mind in a month or so. Plus, if I were to change things you're still working on, it would be annoying for you and perhaps a waste of time for me. I'd rather discuss it with you in progress or beforehand. I wouldn't have known about your intentions with the rewards section had I not asked.
 * Before I have another extension added, check the Templates Wiki to see if one of those has a workaround that doesn't require it. There is also JavaScript that we can use, and you can try it personally. Then if it works and looks good, we can pass it to the whole community when it's done. I'm still not a fan of the template but am a little interested in seeing where it goes.
 * For the bullet points, any associated message should be concise. If it's worth mentioning, I think the reader would benefit knowing it beforehand in the header rather than down in the guide where it could be overlooked. &#151;Random User123 (talk) 23:29, August 3, 2020 (UTC)