Combat

Combat is an aspect of gameplay which allows the user to attack various player and non-player characters around them. During combat, a player will fight their opponent until one of them dies or retreats. To retreat, simply click to walk away from the fight. Retreating is not allowed until three rounds of combat have passed, and a player cannot log out until ten seconds have passed outside of combat. Keep in mind that some enemies are aggressive, that is, they initiate combat with players and will follow players a certain distance after retreating.

Combat involves seven different skills:
 * Attack, which causes players to hit more accurately with melee.
 * Defense, which reduces the amount players are hit.
 * Strength, which causes players to hit higher numbers with melee.
 * Hits / Hitpoints, which raises the amount of damage a player takes before dying.
 * Ranged, which allows for more efficient ranged combat.
 * Prayer, which allows various different bonuses to be temporarily applied.
 * Magic, which allows for more efficient magical combat.

Classes
In, there are three basic combat classes that players can attempt to weight their stats in. These styles and builds are:
 * Mages - players who train magic and primarily fight with it
 * Rangers/Archers - players who train their ranged skill and use it in combat
 * Warriors - players who fight with melee.

In early revisions of, players were given a choice when creating their characters as to whether they would like to play as an Adventurer, Warrior, Wizard, Ranger, or Miner.

Combat styles
There are four different attack styles, allowing the player to decide which skill should receive the experience. All of them add experience to Hits at the same rate. In melee and Ranged combat, experience is given after the opponent is defeated.


 * Controlled - adds *1 experience to Attack, Defense, and Strength
 * Accurate - adds *3 experience to Attack
 * Aggressive - adds *3 experience to Strength
 * Defensive - adds *3 experience to Defense

Switching combat styles during melee combat has a slight advantage. For instance, players wanting to aim for a slightly harder hit on their turn select aggressive and then change to defensive (to try to have a higher Defense) after they have made their hit attempt. Alternatively, on less frequent occasions, players choose to alternate between accurate and defensive styles.