Herblaw


 * For information on training this skill, see the Herblore training article.

Herblaw (known as Herblore in ) is a skill in that allows players to make potions. Potions have a variety of effects, including curing poison, temporarily raising or restoring certain skills, or poisoning weapons. Potion boosts will generally allow players to perform certain feats that would otherwise require a few levels higher to do so. However, some quests' skill requirements do not allow boosts to be used.

Getting started in Herblaw requires completion of the Druidic Ritual quest, which will raise the player's Herblaw level to 3 the level required to make the first potion. It is usually impossible to start Herblaw without completing this quest.

Obtaining herbs
Herbs are a lot less common in than they are in. The best way to obtain herbs is from monster drops. Chaos druids, chaos druid warriors, and men are great for obtaining herbs as they drop them frequently. Another option is to buy the herbs off of other players. Usually, larger amounts of herbs can be found for sale on the forums, but players will also sell them in banks (especially Draynor Village) on occasion. Players can trade both identified and unidentified herbs.

Identifying herbs
When herbs are first obtained as drops from monsters, they are unidentified. Unidentified herbs stack in your bank according to their type. In order to be able to use these herbs to make potions, a player must identify what the herb is by clicking on it in their inventory. Different herbs require different levels to identify.

Mixing potions


Making a potion requires a vial of water, a herb, and a secondary ingredient.

Empty vials can be made using the Crafting skill, or bought from a few different shops, with Jatix's Herblaw Shop in Taverley being the most favorable. Water can be added to an empty vial by using it on a sink, fountain, or other water sources. Vials already containing water are sold by Kortan at the East Ardougne Adventurers' Store, allowing players to save time.

Secondary ingredients vary widely. They may be sold in shops, found as item spawns, or obtained through monster drops. See below for level requirements.

When made, most potions come with 3-doses and are represented as being full vials. Weapon poison, however, only has 1-dose per vial.

* Some of the ingredients to make this potion cannot be acquired after completing the quest it is used in.

Secondary ingredients
Each potion requires an additional ingredient after the herb is added in order to complete it. These ingredients are obtained in various ways throughout. * Some ingredients cannot be acquired after completing the quest it is used in.

Herblaw certificates
Some Herblaw 3-dose potions and supplies can be exchanged for certificates. Each certificate is worth 5 items of that type, and certificates stack for easier carrying and trading in large quantities. Sidney Smith, in Yanille, will exchange the following certificates for Herblaw items (and vice versa):

Quest rewards
The following quests provide Herblaw experience rewards:
 * Druidic Ritual - $$XP = 250$$ - Required to start using the Herblaw skill, taught by Kaqemeex
 * Digsite - $$XP = (Level + 1) \times 125$$
 * Hero's Quest - $$XP = Level \times 50 + 75$$
 * Jungle Potion - $$XP = Level \times 125 + 400$$


 * In, a herb's initial state is grimy, but the name of the herb is revealed when you put your cursor over it. These herbs are "cleaned" instead of being identified before being used in potions.
 * "Halw Gnun" is the first known player to reach level 99 Herblaw.
 * Potion making is depicted in the banner announcing the new skills advantage of members.
 * Herblaw was displayed as a skill teaser since the first weeks of the RS Launch in 2001, but could not be trained until 27 February 2002.