Quest experience rewards

This indicates the amount of experience gained per skill as rewarded from completing quests. In most cases, there is no choice involved, and the experience is given immediately upon completing the quest.

Cooking
* The level is required only if the player catches the sardine themselves. However, it can be obtained through other means.

Crafting
* In addition to the forced Crafting experience, the Observatory Quest can reward additional experience in a skill of the player's choice. ** The quest is glitched in that it gives a message if the player's level is low, but still performs the action.

Defense
* The level is required only if the player smiths the nails themselves. However, they can be obtained through other means.

Fletching
* The level is required only if the player fletchs the bow themselves. However, it can be obtained through other means.

Herblaw
* Druidic Ritual is the precursor to training Herblaw.

Mining
* The level is required only if the player mines the ores themselves. However, they can be obtained through other means.

Ranged
* The level is required only if the player fletchs the bow themselves. However, it can be obtained through other means.

Smithing
* The respective levels are required only if the player smelts the ores or cooks the pie themselves. However, they can be obtained through other means.

Strength
* The level is required only if the player smiths the nails themselves. However, they can be obtained through other means.

Thieving
* Biohazard is glitched in that it won't reward experience if the player has 100% fatigue.

Skill choice
Upon completing the quest, players choose the skill that these rewards go towards. These rewards usually come in the form of items, like lamps or books, and they allow choosing the same skill multiple times.

It is highly recommended to put this experience into skills that are hard, slow, or expensive to train, such as Prayer, Smithing, Agility, Crafting, or Herblaw.

* In addition to the forced Crafting experience, the Observatory Quest can reward additional experience depending on which constellation was last observed during the quest. Some constellations reward specific items rather than skill experience. The observed constellation can be rerolled to effectively choose the reward. ** The quest is glitched in that it gives a message if the player's level is low, but still performs the action.

No experience
The following quests provide no experience upon completion, however specific activities therein may still give experience:
 * Black Knights' Fortress
 * Clock Tower
 * Demon Slayer
 * Ernest the Chicken
 * Family Crest
 * Lost City
 * Merlin's Crystal
 * Pirate's Treasure
 * Prince Ali Rescue
 * Romeo & Juliet
 * Sheep Herder
 * Shield of Arrav

Many of these quests are precursors to pay-to-play released in 2002  and they don't reward experience in members skills even if such a reward may otherwise be appropriate.

Before Influence was replaced by Quest Points, Black Knights' Fortress also rewarded Thieving experience, despite the skill being unimplemented at the time.


 * If you have 100% fatigue, you will still gain reward experience. However, this does not apply to Biohazard. This is an oversight as quest experience rewards should not generate fatigue.
 * Unlike its successors, almost all quests in reward skill experience based on the player's level. However, it is important to note that:
 * Druidic Ritual rewards a flat 250 experience (enough to reach level 3) since the quest is the precursor to training Herblaw.
 * Fishing Contest uses a different formula depending whether the player's Fishing level is above or below 24.
 * In the early days of, many fan sites wrote quest guides knowing that most quests gave skill experience, but didn't know exactly how much experience. So, they would label it as "some experience". Others misbelieved that quests gave experience regardless of the player's level.