User:Manpaint55/todolist

This page contains the to do list for the RuneScape Classic Wiki Preservation Project. When updated, the article will dissapear from the list. To force the page to update, add ' ' at the end of the URL.

A Priority
The following is a list of article that should be prioritized.

B Priority
These are dialogue that can be found within replays at rsc-preservation but have yet to be transcribed to the wiki. Please note that choices may still be missing!

Gender related
namespace = category = Gender related missing dialogue order = ascending include = {Infobox NPC}:(location) table = class="wikitable sortable autosort=1²{comma}²a align-center-3 align-center-6 align-center-2" | ,-,Npc Dialogue tablerow = %PAGE%,%%,%%,²{*}² ²{#replace:%%¦²{comma}²¦ ²{*}²&#32;}²

Others
namespace = category = Missing Dialogue notcategory = Missing pre-quest dialogue notcategory = Missing quest dialogue notcategory = Missing post-quest dialogue order = ascending include = {Infobox NPC}:(location) table = class="wikitable sortable autosort=1²{comma}²a align-center-3 align-center-6 align-center-2" | ,-,Npc Dialogue tablerow = %PAGE%,%%,%%,²{*}² ²{#replace:%%¦²{comma}²¦ ²{*}²&#32;}²

Full combat PVP/PVM skill exp/fatigue numbers

 * Is ranged/melee exp shared? Or do all ranged players and all melee players both get 100% experience?

Example... 4 players are fighting a mob. 2 ranged and 2 melee. Let's say the mob gives 100 exp for simplicity with 100 hits.
 * Player 1 is ranged and does 25 ranged damage.
 * Player 2 is ranged and does 25 ranged damage.
 * Player 3 is melee and does 25 melee damage.
 * Player 4 is melee and does 25 melee damage.

How much exp does each player get?
OR is it
 * 25 because 100[exp] * 25[damage]/100[hits]
 * 50 because 100[exp] * 25[damage]/50[total_ranged/melee]

Ranged

 * While using the Ranged skill, what happens when you run out of ammo behaviour (messages, sounds, are you kicked out of combat, etc) for each ranged type (darts, bow, crossbow, throwing knives)?

Item Drop on Death

 * On death, you first drop all untradable items. This can cause you to drop them even if you have <= 3 items.
 * Can you pick back up the untradable items that you drop on death?
 * When you die with Karamja rum in your inventory, does it drop? Can you pick it back up? Can other players pick it up?
 * What happens when you die with an item that is destroyed on drop?
 * For testing known behaviour, would be nice to get someone to die with bunny ears/scythe in their inventory only (<=3 items)

A question on skulling.
Three players. You are Player A

Player B attacks you.

You run away.

Player C attacks you.

You run away.


 * Does attacking Player B at this point skull you?
 * What is the criteria for "previous player who attacked you does not cause a skull?" Exact last player, time limit, all players who attack you?

mini-quest/mini-game to investigates

 * gnome ball
 * fishing trawler
 * blurberrys bar
 * gnome restaurant
 * barcrawl

How to contribute
Using RSCplus, an open source third-party client for RuneScape Classic, you can record replay session by only playing the game (as long as it is toggeled). Those replay are very valuable for RuneScape Classic Wiki as they allow us to extract information and data from it to help preserve RSC's legacy. You should also upload your replay to the rsc-preservation website to help us preserving the past.