Manual:Herblaw (2003)

Herblaw guide
Herblaw is used to make different sorts of potions and poisons. Before you can use herblaw you will need to complete the druidic ritual quest.

Identifying herbs
A lot of the herbs you find in the game will be unidentified. To be able to use them you will first need to use your herblaw skill to identify them. Just click on a herb to identify it and if you are high enough level it will then become an identified herb type. As your herblaw level gets higher you will be able to identify more and more different herbs.



Mixing potions
You will need a vial. These can be bought from the herblaw shop in Taverley. Fill the vial with water from a sink or fountain. To make potions you will need a combination of one identified herb and one other ingredient as shown in the table below. You must add your herb to your vial of water first and then the other ingredient. As you reach higher levels you will be able to make more types of potions.

Ground Ingredients
The unicorn [sic] and blue dragon scale need to be ground before they can be used in the potions. To grind them use the pestle and mortar bought from the herblaw shop.



Weapon poison
The weapon poison can only be used on arrows and on daggers. Weapon poison will only affect players and not monsters. Players can be poisoned by other player's poisoned weapons or by a poisonous npc [sic].

A player will slowly take damage from the poison until it either wears off or they drink a poison antidote or cure poison potion. The poison antidote also grants a small immunity so that the drinker cannot be poisoned for a short while. The cure poison potion does not grant this immunity.