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Arrows are a type of ammunition used with bows in the ranged skill to inflict damage on opponents. They are the third strongest ranged ammunition in the game, behind throwing knives and spears. They can be created by pay to play members using the Fletching skill. To do that, the player must have arrow shafts (cut from normal logs), feathers and arrowheads. The arrow made is determined by the type of arrowheads used. Arrows can only be fired from bows that are strong enough to use them.

Arrows have a chance of breaking after being fired, losing the arrow. If the arrow has been broken, the arrow will not appear on the ground to be picked up. The chance of losing an arrow after shooting is approximately 20%.

During Underground Pass quest damp cloth is used on an arrow to produce a doused arrow. The arrow is lit and shot at an old bridge in order to progress in the dungeon.

Types of arrowsEdit

There are several different types of arrows that require different bows to fire.

Image Name Fletching level Fletching Experience Bow required
Bronze Arrows Bronze Arrows 1 12.5 exp per 10 arrows Any bow
Iron Arrows Iron Arrows 15 25 exp per 10 arrows Any bow
Steel Arrows Steel Arrows 30 50 exp per 10 arrows Oak bow or above
Mithril Arrows Mithril Arrows 45 75 exp per 10 arrows Willow bow or above
Adamantite Arrows Adamant Arrows 60 100 exp per 10 arrows Maple bow or above
Rune Arrows Rune Arrows 75 125 exp per 10 arrows Yew bow or above
Ice Arrows Ice Arrows N/A N/A Yew bow or above
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