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[[Category:Spells]] |
[[Category:Spells]] |
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[[Category:Combat]] |
[[Category:Combat]] |
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Revision as of 19:22, 4 January 2015
Charge | |
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Released | Unknown date edit (Unknown update edit) |
Pay-to-play | Unknown edit |
Quest needed? | Unknown edit |
Staff needed? | Unknown edit |
Magic level | Unknown edit |
Description | Unknown edit |
Runes | Unknown edit |
Experience (?) | Unknown (needs Magic level) |
Fatigue | Unknown edit |
Casts / 100% (?) | Unknown edit |
Charge is a magic spell that increases the maximum damage of the God Spells by 18. This spell requires level 80 magic to use, and you must have a god staff and the corresponding cape to use. P2P mages almost always use this spell before a battle for extra damage in combat.
Trivia
- Charge, along with Stun, holds the record for the highest Magic requirement in RuneScape Classic.
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