RuneScape Classic Wiki
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The RuneScape Classic Wiki
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Stats header.png
Stats Quests
Skills Fletching
Attack Fishing
Defense Firemaking
Strength Crafting
Hits Smithing
Ranged Mining
Prayer Herblaw
Magic Agility
Cooking Thieving
Woodcut Quest Points
Fatigue
Equipment Status
Armour Magic
WeaponAim Prayer
WeaponPower
Overall levels
Skill total
Combat level

Fatigue is a stat in RuneScape Classic which affects your ability to gain experience. When your fatigue reaches 100%, you no longer gain experience from training skills. To recover from fatigue, players must rest in a bed (or any of its variants), hammock or sleeping bag. If the player has fast access to a bed from their training place, they should prefer it over their sleeping bag, as it provides faster fatigue recovery. The only exception is the case of crude beds, where its recovery rate is identical to a sleeping bag.

When resting, the fatigue percentage decreases and a player is prompted to type in a word to resume playing. Players who get interrupted while sleeping wont get their fatigue reduced and instead get the message: "You are unexpectedly awoken! You still feel tired". Being able to rest properly results in the fatigue lowered to the last value seen onscreen and the message "You wake up - feeling refreshed" is displayed. Resting until it reaches zero is, of course, preferred.

Jagex added fatigue as a mechanic to stop macroers, which ultimately failed due to the use of "Auto-Sleepers" and the fact that it was considered annoying by a majority of players. This caused Jagex to replace the fatigue system with "Random Events" in RuneScape 2.

It was planned that food would help the player reduce their fatigue, as explained by Paul in the private message, the first revisions of the official manual and the dialogue from the Fatigue expert. The concept, however, was scrapped and the official manual was updated near the end of 2003 to reflect it.

Fatigue Formula

When the game server sends out an updated fatigue to the player, it sends it as an integer ranging from 0 to 750. However, this value is inaccurate and the server has the precise integer fatigue from the client possibly ranging from 0 to 75000, where 96% is 72000. As a result, each 1% of fatigue is 750 server fatigue units, which we will call simply server units or SU. From tests done, it was found out the following relationship between SU and experience:

For example, a gain of 50 xp would yield 800 SU or 8 fatigue units sent to client.

To get the percentage from the SU, just multiply by

As such, the final equation to get the relationship between fatigue and percentage is:

Note: Since the client does not hold the exact fatigue value, players should expect to see differences at times of 1 client fatigue when the experience they receive is not a multiple of 50/8 or 6.25 xp

The formula presented only applies to regular skilling, training combat gets a factor[Clarify] of the fatigue.

Fatigue rates

The resting screen

Agility

Cooking

Main article: Food

Crafting

Firemaking

  • 0.02101% per xp (ex: when 55.25 xp - 1.161%)

Fishing

Main article: Fishing

Fletching

Main article: Fletching

Arrows

Darts

Herblaw

Main article: Herblaw

Magic

Mining

Main article: Mining

Prayer

Main article: Prayer

Smithing

Main article: Smithing

Thieving

Pickpocketing

Thieving stalls

Looting chests

  • Disarm chest: 0.1600
  • Nature chest: 8/15
  • Blood-rune chest: 5.0000
  • Paladin chest: 10.0000
  • Wilderness chest: 0.1500
  • Blood-rune chest tower door: 0.8000
  • Pirate wilderness middle door chest: 0.1000
  • Pirate wilderness south wall chest: 0.7000
  • Pirate wilderness south house chest: 2.7000
  • Hemenster chest: 3.0000

Woodcutting

Main article: Woodcutting

History

Player talking to Paul about using food to lower fatigue.

  • Fatigue stat was introduced in 14 November 2002, where players would need to go to beds or eat some food to get their fatigue reduced.
  • In 15 November 2002, many beds were added to the game to accommodate fatigue reduction for players.
  • The fatigue rates were adjusted on 25 November 2002 closer to what they are nowadays.
  • Sleeping bags became introduced in 27 May 2003, giving players the mobility for fatigue reduction at a reduced rate. This helped a lot, especailly those doing skilling or combat in areas very distant from beds.

Glitches/Bugs

  • There was a glitch from 28 May to 1 June 2010 that caused beds and sleeping bags to be unusable on World 2, meaning that non-veterans were unable to restore fatigue. This was fixed several hours before the reopening later that day.

Trivia

Orange text

  • There is still text in the game that references eating food to lower fatigue. This can be seen by talking to the Fatigue expert on Tutorial Island after he gives you a sleeping bag.
  • Players may use Text effects to alter the colour of the text of the challenge response field.
  • On the first revisions of the official fatigue manual, Jagex mentioned that food would reduce fatigue and some would reduce it better than other ones. An example of the best foods for reducing would have been pies, pizzas and curry.
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