Sound effects are incorporated into RuneScape Classic to enhance certain actions such as fighting a monster. They are a members-only feature and sound effect files are not loaded on free-to-play worlds. There are 34 unique sounds that can be heard while playing the game. Out of those, 15 are directly combat related and some involve a set of 2 sounds - when it is the player's turn to attack and when it's the enemy's turn.
Many of the sound effects were created by long time Jagex sound designer Ian Taylor, who was working with a custom softsynth developed by Andrew Gower himself, and the rest were done with the help of Gill Gower.
Unique sound effects appear for the following actions:
Action | Sound |
---|---|
Being under attack | |
Retreating | |
Fighting against armoured npcs | |
Fighting against undead npcs | |
Fighting against all other types of npcs or a player | |
Fighting against a dummy | |
Being victorious after the fight | |
Dying after the fight | |
After issuing a projectile | |
Running out of ammo | |
Casting successfully a spell | |
Failing to cast a spell | |
Activating a prayer | |
Deactivating a prayer | |
Recharging prayer points at an altar | |
Clicking on an inventory item to equip | |
Passing through a secret door | |
Opening a door | |
Closing a door | |
Picking up an item | |
Dropping an item | |
Paying at a shop | |
Picking up from a resource field such as wheat, potato, etc | |
Operating something such as hopper or spinning wheel | |
Filling a jug, pot, or bucket | |
Fishing | |
Cooking | |
Eating | |
Prospecting a rock | |
Mining | |
Finding a gem whilst mining | |
Cutting a gem | |
Smithing at an anvil | |
Mixing ingredients | |
Advancing a level |
Special notes[]
- The Karamja/Crandor dungeon door, despite being classified as a secret door does not produce the corresponding sound.
Trivia[]
- There are places where the opening and closing doors sound effects play consecutively. Notably, the gates that re-lock themselves after being open.
- Sound effects such as those for cutting down trees, making a fire and other ones never got into RSC.
- Hitting a dummy triggers a sound effect with no duration. This was possibly an oversight or could have been forgotten.
- Some actions feature both a sound effect and a bubble.