Herblaw uses 11 different herbs: Guam, Marrentill, Tarromin, Harralander, Ranarr, Irit, Avantoe, Kwuarm, Cadantine, Dwarf Weed and Torstol. There are 13 available potions players can mix using the Herblaw skill; upon drinking, each potion has a unique effect on the player. The most common effect is temporarily raising a players level in a certain skill. It's for these effects that Herblaw is an important skill to train because the higher levelled potions have a high demand and relatively low supply, resulting in large profits.
Completing the Druidic ritual quest will reward the player with level 3 Herblaw, the level required for the first potion.
Identify all herbs you find or buy and make them into potions. If a player is collecting their own herbs, Chaos druids are the recommended monster to kill for herbs.
After a player has reached level 38 and above, it's recommended to stop collecting all herbs below Harralander. This is because these herbs are bases for potions which only reward a player with small amounts of Herblaw experience. Also, if one drops the lower herbs (Guam, Marrentill and Tarromin) they'll hold more higher levelled herbs each inventory and thus increase the amount of experience gained from each herb-collecting trip.
When a player has made higher levelled potions (super potions, etc.) it's highly recommended to sell the potions and buy herbs, or even exchange the potions for the corresponding herbs, because the higher levelled herbs take a long time to collect in large quantities.
Note: Unidentified herbs (called Unids) are usually sold for 500 coins each by players but can go for over 1,000 per herb if there are 10 or more different kinds of unidentified herbs (Commonly refered to as a 10 stack).
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