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Early March 2001 the maximum possible influence was 15.<ref>https://web.archive.org/web/20010303143857/http://www.tip.it:80/runescape/quests.htm</ref> |
Early March 2001 the maximum possible influence was 15.<ref>https://web.archive.org/web/20010303143857/http://www.tip.it:80/runescape/quests.htm</ref> |
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− | Early May 2001 the maximum possible influence |
+ | Early May 2001 the maximum possible influence was 19.<ref>https://rsplayers.wikia.com/wiki/Bluerose13x</ref><ref>https://web.archive.org/web/20180909031056/https://www.tip.it/runescape/news/view/533-quests-maps-atlas-updates-</ref> |
The maximum amount of influence before the transition to Quest Points in 10 May was 22.<ref>https://web.archive.org/web/20180909031516/https://www.tip.it/runescape/news/view/519-more-patch-news-</ref> |
The maximum amount of influence before the transition to Quest Points in 10 May was 22.<ref>https://web.archive.org/web/20180909031516/https://www.tip.it/runescape/news/view/519-more-patch-news-</ref> |
Latest revision as of 17:18, 11 September 2018
The content in this article is historical.
Influence, displayed as a former skill in the early days of Runescape Classic, was the predecessor of Quest Points as completing some quests would give a certain amount of influence. Influence could be used to buy silk from the silk trader in Al Kharid at a lower price, and more generally speaking, had intentions to barter and persuade non-player characters to do things.[1] The Champions' Guild required the highest possible influence at any given time for players to access it.[2] Influence was reworked into what is known as quest points in 10 May 2001.
Quests that awarded influence
- Romeo & Juliet - 4 influence
- Demon Slayer - 1 influence
- Ernest the Chicken - 4 influence
- Vampire Slayer - 3 influence
- Prince Ali Rescue - 3 influence
- Spy Quest - 4 influence
- Goblin Diplomacy - 3 influence
Early March 2001 the maximum possible influence was 15.[3]
Early May 2001 the maximum possible influence was 19.[4][5]
The maximum amount of influence before the transition to Quest Points in 10 May was 22.[6]
Trivia
- The act of influencing a npc in-game was implemented in 2005, with the item Ring of charos in RS2.
- Although Influence was displayed as a skill, it did not follow a level curve and was more like a stat, similar to Quest Points. If the player had Influence 10/10 it merely indicated they had accumulated 10 influence from quests.
- As opposed to the Quest point system, where every quest gives at least 1 point, in the early days only selected quests gave influence. [7]
References
- ↑ https://web.archive.org/web/20010422045019/http://runescape.virtualave.net/web/skills.html
- ↑ https://web.archive.org/web/20010303013156/http://www.tip.it:80/runescape/skills.htm
- ↑ https://web.archive.org/web/20010303143857/http://www.tip.it:80/runescape/quests.htm
- ↑ https://rsplayers.wikia.com/wiki/Bluerose13x
- ↑ https://web.archive.org/web/20180909031056/https://www.tip.it/runescape/news/view/533-quests-maps-atlas-updates-
- ↑ https://web.archive.org/web/20180909031516/https://www.tip.it/runescape/news/view/519-more-patch-news-
- ↑ https://web.archive.org/web/20010605200045/http://runescape.virtualave.net:80/quests.htm