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'''Monster''' is the official term for an attackable non-player character and are found all over ''RuneScape Classic''. Monsters can be attacked using [[melee]], [[ranged]] or [[magic]] attacks and are often fought for training, entertainment and loot. When a player defeats a monster, they will gain [[experience]] in the type of attack style that they used in the battle. Most monsters will usually drop a number of [[item]]s on the ground when killed and will always include [[bones]] except for a few monsters.
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{{RSW}}{{2007 page}}
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'''Monster''' is the official term for an [[NPC]] which the player can attack. They are found all over [[Gielinor]] in [[RuneScape Classic|''RuneScape Classic'']]. Monsters can be attacked using [[melee]], [[ranged]] or [[magic]] attacks and are often fought to gain experience, loot, or progress through [[quests]] or specific areas. While some monsters will never begin a fight with a player, many high level creatures are [[aggressive]], potentially killing unsuspecting players. Some monsters are human beings, they can be friendly NPCs, and player can sometimes choose methods of interacting them which do not involve combat, such as talking with them.
   
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== Combat level ==
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Each monster has a [[combat level]] which inform the player of how strong it is. A higher combat level generally indicates that the monster has more [[Hits]] and deals higher amounts of damage. It also indicates that potentially the monster has a stronger [[Defense]] and will take less damage and be hit by the player less often. It also reflects how strong the monsters attacks will be and how often they will hit the player successfully. Some monsters will retreat from combat when their health is low. If a player has over double the [[combat level]] of a monster, the monster will be docile, and will only attack when provoked. In areas such as the [[Wilderness]] most monsters are always aggressive.
   
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Players get a color coded indicator for monsters:
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Note: for calculations the player's actual combat level is not used, but instead a mock combat level is used based on melee stats, hits and a constant of 27, all of which gets divided by 4 for the result. We will call this for simplicity melee combat level.
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* @red@ - if the player is at least 10 melee combat levels lower than the monster
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* @or3@ - if the player is between 7 and 9 melee combat levels lower than the monster
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* @or2@ - if the player is between 4 and 6 melee combat levels lower than the monster
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* @or1@ - if the player is between 1 and 3 melee combat levels lower than the monster
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* @yel@ - if the player has the same melee combat level as the monster
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* @gr1@ - if the player is between 1 and 3 melee combat levels higher than the monster
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* @gr2@ - if the player is between 4 and 6 melee combat levels higher than the monster
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* @gr3@ - if the player is between 7 and 9 melee combat levels higher than the monster
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* @gre@ - if the player is at least 10 melee combat levels higher than the monster
   
Each monster has a [[combat level]] that tells the player how strong it is. A higher combat generally indicates that the monster has more [[hitpoints]], higher damage dealt, higher [[defence]] and is more often to hit. When some monsters are very low hitpoints, they will retreat and the player will not gain any experience unless they kill it.
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Players who have at least the same melee combat level as the monster will get as the default left click option "Attack" otherwise their default option is "Talk-to", nothing much interesting for the majority of the monsters, specially if they are aggressive.
 
 
 
While some monsters will never begin a fight with a player, many high level creatures are [[Aggressive|aggressive]], potentially causing unwanted death. If a player has over double the combat level of the monster, the monster will be docile, and will only attack when provoked. However, in areas such as the [[Wilderness]], most monsters are indefinitely aggressive.
 
   
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==Trivia==
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[[File:Early NPC Combat.gif|right|thumb]]
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In the early days of Runescape Classic, both options would appear, being the one shown in the left, the fast left click option and the one on the right the alternative option.
   
 
==See also==
 
==See also==
 
*[[Bestiary]]
 
*[[Bestiary]]
{{Stub}}
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*[[Combat]]
[[Category:Monsters| ]]
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[[Category:Monsters]]
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[[Category:Combat]]
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[[Category:Trivia]]

Latest revision as of 00:25, August 6, 2018

RuneScape 3 icon
Old School RuneScape icon

Monster is the official term for an NPC which the player can attack. They are found all over Gielinor in RuneScape Classic. Monsters can be attacked using melee, ranged or magic attacks and are often fought to gain experience, loot, or progress through quests or specific areas. While some monsters will never begin a fight with a player, many high level creatures are aggressive, potentially killing unsuspecting players. Some monsters are human beings, they can be friendly NPCs, and player can sometimes choose methods of interacting them which do not involve combat, such as talking with them.

Combat level Edit

Each monster has a combat level which inform the player of how strong it is. A higher combat level generally indicates that the monster has more Hits and deals higher amounts of damage. It also indicates that potentially the monster has a stronger Defense and will take less damage and be hit by the player less often. It also reflects how strong the monsters attacks will be and how often they will hit the player successfully. Some monsters will retreat from combat when their health is low. If a player has over double the combat level of a monster, the monster will be docile, and will only attack when provoked. In areas such as the Wilderness most monsters are always aggressive.

Players get a color coded indicator for monsters: Note: for calculations the player's actual combat level is not used, but instead a mock combat level is used based on melee stats, hits and a constant of 27, all of which gets divided by 4 for the result. We will call this for simplicity melee combat level.

  • @red@ - if the player is at least 10 melee combat levels lower than the monster
  • @or3@ - if the player is between 7 and 9 melee combat levels lower than the monster
  • @or2@ - if the player is between 4 and 6 melee combat levels lower than the monster
  • @or1@ - if the player is between 1 and 3 melee combat levels lower than the monster
  • @yel@ - if the player has the same melee combat level as the monster
  • @gr1@ - if the player is between 1 and 3 melee combat levels higher than the monster
  • @gr2@ - if the player is between 4 and 6 melee combat levels higher than the monster
  • @gr3@ - if the player is between 7 and 9 melee combat levels higher than the monster
  • @gre@ - if the player is at least 10 melee combat levels higher than the monster

Players who have at least the same melee combat level as the monster will get as the default left click option "Attack" otherwise their default option is "Talk-to", nothing much interesting for the majority of the monsters, specially if they are aggressive.

TriviaEdit

Early NPC Combat

In the early days of Runescape Classic, both options would appear, being the one shown in the left, the fast left click option and the one on the right the alternative option.

See alsoEdit

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