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Quests are groups of related tasks, usually delegated and driven between the player and multiple non-player characters. These can take varying amounts of time to complete and form some sort of cohesive story, comprised of dialogue and scripted events. Upon completing a quest, the player will receive a pre-determined number of Quest Points (QP) and some type of reward in the form of coins, items, skill experience (XP), or access to new content. There are a total of fifty quests in the game, with the last to be released being Legend's Quest. The list of quests can be found by clicking the Quest tab on the right side of the Stats page. Quests that have been highlighted in green are those that have been completed, otherwise they are marked red.

Since the release of pay-to-play membership, every quest has been exclusively available to pay-to-play players only. The last free-to-play quest to be released was Dragon Slayer.

Quest requirements

The following shows the minimum skill requirements to complete every quest in the game. Temporary skill boosts may be used to meet the skill requirements.

Skill Level Quest
Agility50Legend's Quest
Attack20The Holy Grail
Cooking53Hero's Quest
Crafting50Legend's Quest
Defensenone
Firemaking30Sea Slug
Fishing53Hero's Quest
Fletching10Tourist Trap
Herblaw45Legend's Quest
Hitsnone
Magic59 (60)Family Crest (Mage Arena)
Mining52Legend's Quest
Prayer42Legend's Quest
Ranged35Temple of Ikov
Smithing50Legend's Quest
Strength50Legend's Quest
Thieving50Legend's Quest
Woodcut50Legend's Quest
Quest points107Legend's Quest
Total level710 (711)All Quests

Quest list

Free-to-play quests

Although access to RuneScape Classic was eventually closed to free-to-play, the following is a list of quests that were originally playable to everyone.

Name Difficulty Length Requirements Notable rewards
Black Knight's Fortress
*****
Medium 12 QP 3 QP
Cook's Assistant
*****
Short none 1 QP, Cooking XP, access to the Cook's Range
Demon Slayer
*****
Medium Defeat lvl-30 demon 3 QP, Silverlight
Doric's Quest
*****
Short 15 Mining* 1 QP, Mining XP, access to Doric's anvils
Dragon Slayer
*****
Long 32 QP, 34 Smithing*, 33 Magic, defeat lvl-43, 79, & 100 monsters 2 QP, Defense & Strength XP, ability to wear Rune Plate Mail Body
Ernest the Chicken
*****
Short none 4 QP
Goblin Diplomacy
*****
Medium none 5 QP, Crafting XP
Imp Catcher
*****
Long (can be very short) none 1 QP, Magic XP, amulet of accuracy
The Knight's Sword
*****
Short-Medium 15 Smithing*, 10 Cooking*, 10 Mining, 2nd player 1 QP, Smithing XP
Pirate's Treasure
*****
Medium none 2 QP
Prince Ali Rescue
*****
Medium none 3 QP, free passage through Al Kharid toll gate
The Restless Ghost
*****
Short Withstand combat from lvl-19 skeleton 1 QP, Prayer XP
Romeo & Juliet
*****
Short none 5 QP
Sheep Shearer
*****
Short none 1 QP, Crafting XP
Shield of Arrav
*****
Medium Defeat lvl-10 or lvl-25 monsters, 2nd player 1 QP
Vampire Slayer
*****
Short Defeat lvl-43 vampire 3 QP, Attack XP
Witch's Potion
*****
Short Defeat lvl-2 rat* 1 QP

* The requirement applies only if the player gathers the item through the skill themselves. However, they can be obtained through other means.

Pay-to-play quests

Name Difficulty Length Requirements Notable rewards
Biohazard
*****
Medium-Long Plague City 3 QP, Thieving XP, access to Combat Training Camp & through Ardounge wall gateway
Clock Tower
*****
Long Withstand combat from lvl-58 ogres 1 QP
Digsite
*****
Long Druidic Ritual, 25 Thieving, 10 Agility & Herblaw 2 QP, Herblaw & Mining XP
Druidic Ritual
*****
Short Withstand combat from lvl-32 bats Access to Herblaw, 4 QP, Herblaw XP
Dwarf Cannon
*****
Medium Withstand combat from lvl-32 bats 1 QP, Crafting XP, access to buy dwarf cannon & make cannonballs
Family Crest
*****
Long 59 Magic, 40 Crafting, Mining, & Smithing 1 QP, steel gauntlets
Fight Arena
*****
Short Defeat lvl-46, 58, & 122 monster 2 QP, Attack & Thieving XP
Fishing Contest
*****
Short 10 Fishing 1 QP, Fishing XP, access to Dwarven tunnel under White Wolf Mountain
Grand Tree
*****
Medium-Long 25 Agility, defeat lvl-175 demon 5 QP, Agility, Attack, & Magic XP, access to Tree Gnome Stronghold mine, gnome gliders, full access to Spirit Trees
Gertrude's Cat
*****
Short 5 Fishing* 1 QP, Cooking XP, access to kittens
The Hazeel Cult
*****
Short Defeat lvl-13 monster (depending on choice) 1 QP, Thieving XP
Hero's Quest
*****
Medium-Long Dragon Slayer, Lost City, Merlin's Crystal, Shield of Arrav, 55 QP, 53 Cooking & Fishing, 50 Mining, 25 Herblaw 1 QP, Attack, Cooking, Defense, Firemaking, Fishing, Herblaw, Hits, Mining, Ranged, Smithing, Strength, & Woodcut XP, access to Heroes' Guild, ability to wield dragon axe
The Holy Grail
*****
Medium-Long Merlin's Crystal, defeat lvl-146 titan 2 QP, Defense & Prayer XP
Jungle Potion
*****
Short-Medium Druidic Ritual, 3 Herblaw, withstand combat from lvl-58 jogres 1 QP, Herblaw XP
Legend's Quest
*****
Long 107 QP, 56 Magic, 52 Mining, 50 Agility, Crafting, Smithing, Strength, Thieving, & Woodcutting, 45 Herblaw, 42 Prayer, defeat lvl-92, 100, 106, & 172 demon 4 QP, Agility, Attack, Crafting, Defense, Herblaw, Hits, Magic, Prayer, Smithing, Strength, Thieving, or Woodcutting choice XP, access to Legends' Guild, ability to purchase cape of legends
Lost City
*****
Short 36 Woodcut, 31 Crafting, defeat lvl-95 tree spirit 3 QP, access to Zanaris, ability to wield dragon sword
Merlin's Crystal
*****
Medium-Long Defeat lvl-58 monster, 2nd player 6 QP
Monk's Friend
*****
Short none 1 QP, Woodcut XP
Murder Mystery
*****
Short-Medium none 3 QP, Crafting XP
Observatory Quest
*****
Short 10 Crafting**, withstand combat from lvl-48 goblin 2 QP, Crafting XP, Attack, Defense, Hits, or Strength choice XP, ability to make Unholy Symbols of Zamorak
Plague City
*****
Short-Medium none 1 QP, Mining XP, ability to cast Ardougne teleport
Scorpion Catcher
*****
Medium Bar Crawl, 31 Prayer 1 QP, Strength XP, ability to enchant battlestaves
Sea Slug
*****
Short 30 Firemaking 1 QP, Fishing XP
Sheep Herder
*****
Short (can be long) none 4 QP
Shilo Village
*****
Long Jungle Potion, 32 Agility, 20 Crafting, 4 Smithing, defeat 3 lvl-83 monsters 2 QP, Crafting XP, access to Shilo Village
Temple of Ikov
*****
Medium 65 Fletching*, 42 Thieving, 35 Ranged, defeat lvl-63 monster 1 QP, Fletching & Ranged XP, ability to wield Staff of Armadyl
Tourist Trap
*****
Medium 20 Smithing, 10 Fletching, defeat lvl-64 monster 2 QP, Agility, Fletching, Smithing, or Thieving choice XP, ability to make Throwing darts, access to Desert Mining Camp mine
Tree Gnome Village
*****
Medium Defeat lvl-100 monster 2 QP, Attack XP, Gnome Emerald Amulet of protection, partial access to Spirit Trees
Tribal Totem
*****
Medium 21 Thieving 1 QP, Thieving XP
Underground Pass
*****
Long Biohazard, 25 Ranged, defeat 3 lvl-71, 3 lvl-78, & lvl-98 monsters 5 QP, Agility & Attack XP, Staff of Iban
Watchtower
*****
Medium-Long 40 Mining, 30 Agility, 15 Thieving, 14 Herblaw & Magic, defeat lvl-68 ogre 4 QP, Magic XP, ability to cast Watchtower teleport
Waterfall Quest
*****
Medium Withstand combat from lvl-109 giants 1 QP, Attack & Strength XP
Witch's House
*****
Short Defeat lvl-24, 34, 44, & 54 monsters 4 QP, Hits XP

* The requirement applies only if the player gathers the item through the skill themselves. However, they can be obtained through other means.
** The Observatory Quest is glitched in that it gives a message if the player's level is low, but still performs the action.

Mini-quests

Mini-quests are a similar concept to quests in RuneScape in that certain tasks must be done. But unlike quests, they are not shown in the Quests tab, no Quest Points are given, and they are generally shorter in length than quests. In RSC, only one mini-quest was featured, the Alfred Grimhand Bar Crawl, being required to access the Barbarian Outpost Agility Course and finish the Scorpion Catcher quest.

Trivia

  • In the early days of RSC, some quests awarded Influence upon quest completion—the early form of Quest Points.
  • Checking quest status was added in 28 May 2001. Previously, players had to manually keep note of their missing quests and some did not even know of quests.
    • Unlike in RuneScape 2, quests remain colored red until they are completed. Quests in progress aren't colored yellow.
  • Unlike its successors, most quests upon completion in RSC do not mention they give skill experience and just give it hidden. It started to be discovered by players who would advance a level after finishing a quest that it became known into guides. Even so, many believed the experience reward was a flat amount rather than based on the player's skill level.
  • Even though the majority of quests give a message of quest completion such as "you have completed the X quest", this is not the case for all (for example, the Fight Arena and Jungle Potion quests).
  • Prior to 24 June 2001, the quest start point was not given on the official world maps.
  • Pre-existing quests have undergone significant change after first being recreated for the release of RS2. In RuneScape 3:
    • Sheep Shearer and Witch's Potion quests were re-classified as mini-quests and no longer award Quest Points;
    • Demon Slayer and Druidic Ritual were changed considerably to add to their stories;
    • 2-person quests were modified to be single-player quests;
    • Black Knight's Fortress, Doric's Quest, Prince Ali Rescue, and Romeo & Juliet quests were outright removed in favor of new quests.

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