|This section or article is incomplete and could do with improvement.|
Reason: Missing identifying last sound or knowing if it is unreleased
You can discuss this issue on the talk page or this page to improve it.
Unique sound effects appear for the following actions:
|Being under attack|
|Fighting against armoured npcs|
|Fighting against undead npcs|
|Fighting against all other types of npcs or a player|
|Fighting against a dummy|
|Being victorious after the fight|
|Dying after the fight|
|After issuing a projectile|
|Running out of ammo|
|Casting successfully a spell|
|Failing to cast a spell|
|Activating a prayer|
|Deactivating a prayer|
|Recharging prayer points at an altar|
|Passing through a secret door|
|Opening a door|
|Closing a door|
|Filling a jug, pot, or bucket|
|Taking an object|
|Dropping an object|
|Paying at a shop|
|Picking up from a resource field such as wheat, potato, etc|
|Operating something such as hopper or spinning wheel|
|Clicking on an inventory item to equip|
|Doing prospect at a rock|
|Finding a gem whilst mining|
|Cutting a gem|
|Smithing at an anvil|
|Advancing a level|
- There are places where the opening and closing doors sound effects play consecutively. Notably the gates that re-lock themselves after being open.
- Sound effects such as those for cutting down trees, making a fire and other ones never got into Runescape Classic.
- In Runescape Classic hitting a dummy triggers a sound effect with no duration. This was possibly an oversight or could have been forgotten.
- Some skills feature both a sound effect and a bubble
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