Unstrung Longbow This section or article is incomplete and could do with improvement.
Reason: Missing identifying last sound or knowing if it is unreleased
You can discuss this issue on the talk page or edit this page to improve it.

Sound effects are effects incorporated into Runescape Classic to enhance certain actions such as fighting a monster. They are members-only feature and as such on free-to-play worlds the corresponding sound effects file would not be loaded.

Unique sound effects appear for the following actions:

Action Sound
Being under attack
Fighting against armoured npcs

Fighting against undead npcs

Fighting against all other types of npcs or a player

Fighting against a dummy
Being victorious after the fight
Dying after the fight
After issuing a projectile
Running out of ammo
Casting successfully a spell
Failing to cast a spell
Activating a prayer
Deactivating a prayer
Recharging prayer points at an altar
Passing through a secret door
Opening a door
Closing a door
Filling a jug, pot, or bucket
Taking an object
Dropping an object
Paying at a shop
Picking up from a resource field such as wheat, potato, etc
Operating something such as hopper or spinning wheel
Clicking on an inventory item to equip
Doing prospect at a rock
Finding a gem whilst mining
Cutting a gem
Smithing at an anvil
Mixing ingredients
Advancing a level


  • There are places where the opening and closing doors sound effects play consecutively. Notably the gates that re-lock themselves after being open.
  • Sound effects such as those for cutting down trees, making a fire and other ones never got into Runescape Classic.
  • In Runescape Classic hitting a dummy triggers a sound effect with no duration. This was possibly an oversight or could have been forgotten.
  • Some skills feature both a sound effect and a bubble
Community content is available under CC-BY-SA unless otherwise noted.